Friday, April 03, 2009

EDGE LOOPS!!

So Here is another model I did in Silo.  I really liked the tools.  I thought I would do a study of edge loops, so I can really get in the habit of doing them right.  I also made this head as a generic game model so I can push/pull it into any desigh I want.  

Good Edgeloops = Flexibility



Thursday, April 02, 2009

First Silo Model

So I'm starting to learn Silo (www.nevercenter.com) and so far I am really liking it.  It just seems that it was MEANT to be a modeler (it was!) whereas other software feels like all the tools are there for modeling, but they are tucked away in some hard to reach place.  

So I modeled a cartoon hand, and thought I would record the process for posterity's sake (or more likely just mine).  Turned out pretty good, but this was an experiment, so there's a lot of mistakes and backtracking in it.  But I like to see that happen in a video so that I can understand what happened, and what went wrong.  Hope you like it.  The first video is 3x and the second is 4x.


Modeling a Cartoon Hand in Silo - Part 1 from Barry Zundel on Vimeo.


Modeling A Cartoon Hand in Silo - Part 2 from Barry Zundel on Vimeo.

Thursday, March 12, 2009

Old Game Art

These are a **few** characters from games I was the character lead for - Chicken Little, and Meet the Robinsons.  Old, low-poly characters are always fun to look at..  I did the modeling, UV mapping, and rigging.  Some rough textures too, but in the end, our texturing team did the final paint job.

Wednesday, February 25, 2009

My Current Demo Reel

So after 8 years of working, I realized that I didn't really have anything to show, because I had never made a demo reel. Most of what I have done for the past 8 years didn't make it, but I used a few personal things and such, and put together a reel. More for myself than anything else. It made me realize that I have a lot to do and a long way to go.

Friday, February 13, 2009

Death Vegas is Live!


Well, it went live a few weeks ago. But I did all the character modeling and rigging. It was a really fun project to work on and especially to work with such great talent as Scott Stoddard, Adam Ford, Ethan Halvorsen, and Melissa Halvorsen. They are a great team with amazing talents and capabilities.


Monday, October 27, 2008

Maya Arm Rigging Tutorials

For my BYU Class, I did some simple rigging tutorials so that they could watch it after I shoe them in class. I made these available on Vimeo, so anyone can watch them. They're pretty simple, since this is a beginning Maya class, but for what it's worth, they may help someone else.

Oh, and by the way, if you join Vimeo (which is free), you can download the original video at the bottom right of the page.

Part 1 - Joints, IK, and Control Objects

Creating an IK Arm in Maya - Part 1 from Barry Zundel on Vimeo.

Part 2 - Forearm Roll Bones

Creating an IK Arm in Maya - Part 2 from Barry Zundel on Vimeo.

Part 3 - Finger and Clavicle Control

Creating an IK Arm in Maya - Part 3 from Barry Zundel on Vimeo.

Monday, September 29, 2008

3D Head...Part 2

So, my first session in ZBrush came out like this...




I think there is a little bit too much in the hair, but it's going well. We'll see what happens next.

Friday, September 19, 2008

New 3D Head - Part 1


I've been working on this a tiny bit here and there for a while now. This is a render of the base mesh. Next step: sculpting. Modeled and rendered in Modo 302.

Friday, September 12, 2008

New Stuff...






So again, it's been way too long since I've posted anything. I need to do this a lot more, as I always say, but here are some "newer" ones. Sitting behind Dave McClellan for this last one doesn't help my confidence much.

Friday, June 27, 2008

Friday Figure

I caught myself a little early this morning. I have the worst way of elongating the torso so that it just doesn't fit, but I think this one turned out better. Not perfect, but better than normal.
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Friday, June 20, 2008

The World Has Ended



Well, maybe not. But it could have, because I'm posting a few drawings. These are from this morning's figure drawing session at work. Last weekend, I was going through all of my pads of drawings from college and before, and I as amazed that I have almost completely forgotten most of the good things I learned...the gesture, the construction, line quality. All of those things have slowly ended up in the garbage bin within my head. So I'm trying to get them back. I kind of like the way this drawing turned out. A little heavy on the lines and outlining, but overall, I think it came out pretty good.
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Thursday, June 19, 2008

Animation:Master Animation DVD Downloads are now available!



I finally got to posting my animation tutorials on my Lulu storefront. All of the character performance videos are now available:
  1. Character Performance Introduction - 31 min.
  2. Keyframing - 52 min.
  3. Inbetweening - 1 hr. 13 min.
  4. Finessing the Curves - 58 min.
  5. Facial Animation - 50 min.
  6. Final Rendering - 10 min.
They are all 1280x1024 Quicktime h.264 .mov's.

Since my posting privileges have been removed from Hash.com's forum (long story...maybe I'll tell it sometime. Let's just say that I'm an Avalanche guy and Martin Hash doesn't like that), I'm announcing it here. There have been a lot of people emailing me about these, and there will be more coming soon.

Friday, May 23, 2008

10,000 hits!

Well, it's a pretty pitiful accomplishment seeing that most of my Avalanche cohorts have triple or 10x that. But I never thought that many people would see my stuff. I hope it's actually interesting to them, and not one of those...

*Avalanche Blog*...
"Ryan Wood! Sweet!....Adam Ford- Sweet!!! who's this Barry Zundel guy?...(clicks link)...oh...(clicks "back")

Anyways, thanks for the patronage. I've really been struggling to find time to add to my blog lately, so I will try to do better in the future.

Friday, April 18, 2008

Well, not quite a painting, but...


Most of my time for the past 2 months has been consumed by finishing my basement, so I haven't had a lot of time to do any painting. So for my last post, I guess I'll have to postpone that for a while. Anyways, here is a figure drawing fron last week's session. I'm ok with it, but I felt that I needed to find the shapes faster and not noodle so much in the details. The quest never ends. Hopefully I'll be painting soon. We'll see if that actually happens.
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Friday, March 07, 2008

Blah.

There is a severe lack of color on this blog. Time to do a painting. Now only if I could remember how.

A Meeting Drawing...


Meetings seem to be the place I come up with the very few ideas that are in my brain. Believe me, there aren't that many of them. All of my Avalanche colleagues have taken them already! In the midst of 2 really bad drawings, a little gem emerged. It's not finished, but it has it's moments. I love it when a quick sketch comes out better than a planned, lengthy drawing session. I may have to take this one further.
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I'm back...kind of.


It's been a while since I did a figure drawing that I felt somewhat good about. This morning was a really good one in my opinion. Not because the drawing was great, but because I felt like my drawing ability to see was slowly returning. I think medium has a lot to do with it. I began with vine charcoal to block in forms and get my proportions right. It's SO forgiving you can move stuff all over while trying to get it right. Once I had that in, I went for the charcoal pencils and compressed charcoal to get the darks and details. I made the mistake of thinking my drawing was good, and then leaning over and looking at Adam Ford's. Not a good idea. But I think this one turned out well. The face leaves a lot to be desired, but that's what I get for leaving it to the last 15 minutes.
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Friday, January 11, 2008

Figure Drawing Dump





Here are a few figure drawings from the past month or so. I've been using vine charcoal, compressed charcoal, and black NuPastel lately, and I like the result. My favorite is still the black NuPastel. All 18x24 on paper.
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Friday, November 09, 2007

New Figures



We had a genuine Belly Dancer come in for the session last week. Pretty cool, but the sequins really threw off seeing shapes. I think these turned out alright, though. I'm noticing that I'm starting to get impatient with my drawings. It's really hard for me to concentrate on a hand, the shadows, the hair, or a face, etc. Maybe it's time to switch things up...a new medium, perhaps. Or maybe we need to turn a few lights on in the session room so you can actually see what you are drawing. Yeah, I think that would help. Anyways, just when I think things are coming along, this morning happens. We had a soccer player as a model this morning, complete with ball, shin guards, headband - the whole shebang. Not really in the mood for drawing baggy shorts and shirts, I went for a portrait. Bad idea. It started out okay and got progressively worse. After about 45 minutes, I had to stop, and this is what came of it. It's decent, but I had to stop before I completely ruined it. Looks like someone smeared Silly Putty all over his eyes. Once again, I was getting impatient, and it shows.

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Monday, October 15, 2007

More Figure Drawings from Fridays





These are some other figure drawings that have been piling up in my office. Finally got around to it. All are 18x24 Charcoal or NuPastel except the Sepia one. It's 8x10 in conte and white charcoal.
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Figure Drawing Dump






These are a few drawings from the past few weeks. All are 18x24 in either charcoal or NuPastel. I personally am a big fan of the 2nd gesture. It seems that if your gestures are good, your drawing is going to stink. The reverse is the same.
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Tuesday, October 02, 2007

Another ZBrush WIP


Here's a new image...finally. I have a ton of figure drawings that I would like to put up, but I haven't had my camera at work to take images of them, so I guess this will do until tomorrow or Friday. I'm really enjoying ZBrush now. I've just barely scratched the surface, but it's really fun. One of the most unintuitive interfaces ever, and I am still getting the hang of it. But I LOVE the layer system in it, and I have fallen in love with the sculpting brushes! Well, There will be more to come.

Friday, August 17, 2007

Figure Drawing Heresy




Well, for the past 10 years, I have been brainwashed into believing that the cardinal sin in figure drawing is to use BLACK NuPastel. Heresy! The only worthy figure drawing medium was Cordovan(sp?) or Bottle Green. All other mediums are worthless. So for the past 10 years, I have mainly used those two. In art stores, I wouldn't even consider looking in the general direction of black NuPastel. It was the enemy, and there was absolutely no way that I would be coerced into using that faulty, lesser medium.

Well, this morning at figure drawing, I grabbed an old box of assorted NuPastel, and lo and behlod, there was BLACK in it!! But for some reason, I thought I might give it a chance. I would rebel against my artistic training and give the black NuPastel a go. I was a bit apprehensive. After all, I would be the laughing stock of the art world, at least in the circles I am in...wouldn't I? But I pressed on. I began with a few gestures. After a few strokes, I reeled in shock. I couldn't have just felt that! There's no possible way! The drawing looked....alright. I drew more. Woah! I had just discovered something amazing. I wanted to continue. It was not conte. It was not charcoal (shudder). It was just what I was looking for. It was glorious.

Well, it may not have made my drawing better, but it sure felt goo to use it. I found that letting go of the training I had received was the best thing for me. I've found my new favorite figure drawing medium. It's NuPastel, and it's BLACK. Take that, Barrett and Barksdale and Smith!!
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Monday, August 06, 2007

Friday Figure Drawing



Well, it's been 4 weeks since I last did figure drawing, so getting back into it was hard, but I felt pretty good about this one. I started to fiddle with it too much, so I had to stop before I completely ruined it. NuPastel on Paper - 18x24.
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