Just a sketch from work where we caricature-ize each other according to a certain topic. Fun stuff!
Wednesday, March 21, 2012
Thursday, March 15, 2012
Sculptris to ZBrush....Not a fan.
So I have been experimenting taking Sculptris models into ZBrush. So far, I'm not liking the results. Because it's all tris, it tessellates very strangely, so when you divide up, you get all kinds of little pimple pock marks all over your mesh. Since I'm waiting to get 4R3, I'm using the 4.0 trial, so there is no Dynamesh :( That would probably do it for me! Either way, I'm really beginning to like this workflow, and I cant wait to get my hands on Dynamesh.
The Sculptris mesh in ZBrush |
This is what happens when you subdivide the model up...not pretty. |
Tuesday, March 13, 2012
New Sculptris Head
So I'm continuing exploring what I want the head to look like for my new personal project. This was done in Sculptris. I'm really liking it for roughing out a character and getting the shapes quickly, but it leaves a lot to be desired with the artifacting that happens when you subdivide the model. I need Dynamesh for that! Hopefully soon! But I opened this in Modo and did some retopology on it and it was looking great. I'm liking the new process that I'm coming up with.
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