Wednesday, February 22, 2012

Blender 2.62 Remesh Test

ZBrush 4.2 is getting a lot of attention with the new Dynamesh, and I think it is absolutely awesome for an artistic workflow.  However, when I saw that Blender implemented the same thing, I wanted to see how it worked.  I was pleasantly surprised :)  The tools for sculpting have come a LONG way since they were first adopted, and so I gave it a shot...and I had to use my mouse! (Linux dropped my wacom support, and I didn't want to restart.)  Here's how it turned out starting from a sphere, rendered in Cycles, after about 15 minutes:

It's not anatomically perfect, but I'll try it again with a tablet next time. It's still not ZBrush, but for a FREE tool, it's really a great weapon to have in my arsenal.