Resume


Barry R. Zundel
2D/3D Artist, Generalist

PROFESSIONAL EXPERIENCE



Villusion Studios, LLC. - CEO/Founder
October 2014 - Present
www.villusionstudios.com

  • Virtual Reality Development
    • Theme Park, Entertainment, Retail, Real Estate, Travel, Gaming, Aerospace, Medical, 
  • Augmented Reality Development
  • Interactive App Development
Nike, Inc. - 3D Lead
November 2012 - October 2014

  • Digital and rapid prototyping of Nike apparel and footwear 
  • Elite athlete avatar modeling, rigging, and animation
  • Motion Capture processing and implementation
  • Custom tool development for visualization and production
  • Animation pipeline development
  • 3D Design process pipeline development



Pixar Animation Studios - Character Technical Director
April 2010 - Present (2 years 4 months)

  • Modeling and rigging of a primary character for “The Good Dinosaur” (2015).  
  • Character modeling and rigging for "Toy Story of Terror" (2013).  
  • Facial rigging and modeling of tertiary characters and props in “Brave” (2012).



Disney Interactive Studios/Avalanche Software - Senior Character Artist

May 2001-March 2010 (8 years 11 months)

  • Character Pipeline Specialist/Trainer - Lead development of new pipeline processes and proprietary software and tools for the character pipeline, and training of the department on new software, tools and processes; Support for current character pipeline involving modeling, skinning, rigging and articulating. Worked with artists and tools programmers to develop high efficiency toolset tailored to the artists' needs.
  • Character Lead - Meet the Robinsons (Game) - Modeling, rigging, texturing, animation, cinematics
  • Character Lead - Chicken Little (Game) - Modeling, rigging, texturing, animation, cinematics
  • Character Artist/Animator - Rugrats: Royal Ransom, Tak & The Power of Juju, Tak 2:The Staff of Dreams, Tak3: The Great Juju Challenge


Principal Artist - Barry Zundel Freelance
May 2001 - Present (11 years 3 months)

  • I have done independent work for game companies and advertising firms. I am currently available for freelance work in - Illustration Modeling, Rigging, Animation, Visualization, Motion Graphics, Advertisement, and Mobile games. I have worked on and shipped web and mobile games - modeling and rigging characters, and creating illustrations, backgrounds and art elements for the web, iOS, Android, WebOS, Nook, and Kindle.


Brigham Young University - Instructor: Character Process & Animation
Winter 2005, Fall 2006 - Winter 2009

  • Taught and mentored students in the process of character creation - concept design, modeling, texturing, surfacing, rigging, animation, and rendering using Maya.


Freelance Character Artist, Spiritonin Media Inc.
May 2008-October 2009 (5 months)

  • Modeled and rigged all characters for online game entitled “Death Vegas” using Animation:Master and Modo




EDUCATION
Brigham Young University; Provo, Utah - 2002

  • B.A. Industrial Design (emphasis Computer Animation)




SOFTWARE EXPERIENCE
Maya, Mudbox, ZBrush, Modo, Photoshop, Illustrator, Sketchbook Pro, Painter, After Effects, Silo,
Animation:Master, 3DS Max, Softimage, Blender, Unity 3D, Linux, Mac, Windows