Barry R. Zundel
2D/3D Artist, Generalist
PROFESSIONAL EXPERIENCE
Villusion Studios, LLC. - CEO/Founder
October 2014 - Present
www.villusionstudios.com
Villusion Studios, LLC. - CEO/Founder
October 2014 - Present
www.villusionstudios.com
- Virtual Reality Development
- Theme Park, Entertainment, Retail, Real Estate, Travel, Gaming, Aerospace, Medical,
- Augmented Reality Development
- Interactive App Development
Nike, Inc. - 3D Lead
November 2012 - October 2014
- Digital and rapid prototyping of Nike apparel and footwear
- Elite athlete avatar modeling, rigging, and animation
- Motion Capture processing and implementation
- Custom tool development for visualization and production
- Animation pipeline development
- 3D Design process pipeline development
Pixar Animation Studios - Character Technical Director
April 2010 - Present (2 years 4 months)
- Modeling and rigging of a primary character for “The Good Dinosaur” (2015).
- Character modeling and rigging for "Toy Story of Terror" (2013).
- Facial rigging and modeling of tertiary characters and props in “Brave” (2012).
Disney Interactive Studios/Avalanche Software - Senior Character Artist
May 2001-March 2010 (8 years 11 months)
- Character Pipeline Specialist/Trainer - Lead development of new pipeline processes and proprietary software and tools for the character pipeline, and training of the department on new software, tools and processes; Support for current character pipeline involving modeling, skinning, rigging and articulating. Worked with artists and tools programmers to develop high efficiency toolset tailored to the artists' needs.
- Character Lead - Meet the Robinsons (Game) - Modeling, rigging, texturing, animation, cinematics
- Character Lead - Chicken Little (Game) - Modeling, rigging, texturing, animation, cinematics
- Character Artist/Animator - Rugrats: Royal Ransom, Tak & The Power of Juju, Tak 2:The Staff of Dreams, Tak3: The Great Juju Challenge
Principal Artist - Barry Zundel Freelance
May 2001 - Present (11 years 3 months)
- I have done independent work for game companies and advertising firms. I am currently available for freelance work in - Illustration Modeling, Rigging, Animation, Visualization, Motion Graphics, Advertisement, and Mobile games. I have worked on and shipped web and mobile games - modeling and rigging characters, and creating illustrations, backgrounds and art elements for the web, iOS, Android, WebOS, Nook, and Kindle.
Brigham Young University - Instructor: Character Process & Animation
Winter 2005, Fall 2006 - Winter 2009
- Taught and mentored students in the process of character creation - concept design, modeling, texturing, surfacing, rigging, animation, and rendering using Maya.
Freelance Character Artist, Spiritonin Media Inc.
May 2008-October 2009 (5 months)
- Modeled and rigged all characters for online game entitled “Death Vegas” using Animation:Master and Modo
EDUCATION
Brigham Young University; Provo, Utah - 2002- B.A. Industrial Design (emphasis Computer Animation)
SOFTWARE EXPERIENCE
Maya, Mudbox, ZBrush, Modo, Photoshop, Illustrator, Sketchbook Pro, Painter, After Effects, Silo,Animation:Master, 3DS Max, Softimage, Blender, Unity 3D, Linux, Mac, Windows