So I'm continuing exploring what I want the head to look like for my new personal project. This was done in Sculptris. I'm really liking it for roughing out a character and getting the shapes quickly, but it leaves a lot to be desired with the artifacting that happens when you subdivide the model. I need Dynamesh for that! Hopefully soon! But I opened this in Modo and did some retopology on it and it was looking great. I'm liking the new process that I'm coming up with.
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