Tuesday, March 13, 2012

New Sculptris Head

So I'm continuing exploring what I want the head to look like for my new personal project.  This was done in Sculptris.  I'm really liking it for roughing out a character and getting the shapes quickly, but it leaves a lot to be desired with the artifacting that happens when you subdivide the model.  I need Dynamesh for that!  Hopefully soon!  But I opened this in Modo and did some retopology on it and it was looking great.  I'm liking the new process that I'm coming up with.

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