- Select the edge
- Open the edge menu
- Select the bevel tool
- Click and drag on the edge
- Fit the new edges into place
- Hit a hotkey (ex: hit the B key)
- Click and drag on an edge (or hold Shift while dragging for the entire loop) to bevel it out, and the bevel either interpolates the shape (cubic) or follows the edge directly (linear) according to your tool settings.
So far, 3DS Max is pretty high on the click-rate scale (that's a bad thing). I think this is what most 3d Software suffers from. There are ways to do better, and I haven't seen many of the mainstream apps do it very well. I've been using Silo lately (wish they would continue developing it) and I really love the modeling tools, and how simple yet powerful they are. They really got it right when they wrote that.
Anyways, I couldn't help but hear the soundtrack to "Wicked" playing while I modeled these :) 3DS Max modeling is getting a lot more comfortable...now I really need to learn the hotkeys to speed my workflow up, but I am feeling like I'm getting the hang of it. This was about an hour of work. I'll be redoing the nails so that they look correct, but for now, I think things are looking pretty good. I did a timelapse video of this process, and maybe I'll post it soon. Stay tuned!
2 comments:
Completely agree with your comments.
When i started to use 3DS Max in production the joints in my index finger became to hurt, no joke. So dibilitating i began to just use my middle and ring finger. I think it's the number of clicks as well as Max's use of scroll wheel.
Now im back in maya and the pain is gone! Huzzah!
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