Tuesday, January 17, 2012

Hand Modeling Timelapse Parts 2, 3

Here are parts 2 and 3.  There are still some points where I am trying to find the right tool, but again, feeling like I'm getting really comfortable...




Sunday, January 15, 2012

Hand Modeling Timelapse

Here's the video I promised in the previous post.  It's unedited and fraught with mistakes, and keep in mind that I'm still learning 3DS Max :)  There's no sounds and it's 2x real speed.

 

3DS Max Rambling and Wicked Fingers

So, like I said before, I'm learning 3DS Max.  Yeah.  Who knew that I could be in the game and film industry as a character TD for 11 years and have never used it in production?  Well, it's the truth. I have to say it is different, but I'm liking the tools.  It's going to take more getting used to than I anticipated, mainly because of a couple of things:  navigation that is NOT like Maya, Modo, Silo, or others; and how CTRL clicking is how you add to selections, NOT with Shift.  C'mon, really?  Every app on the planet uses SHIFT to add to a selection.  Oh well, it's a little thing.  It just slows me down a bit but nothing big.  I'm finding that I'm mainly using the same 4 tools: extrude, bridge, insert edge loop, and "Set Flow".  Not sure why it is called that, but okay.  There's a little thing I like to call "Click Rate" for every application, where in order to perform a command or function, how many clicks does it take?  For example, to bevel and edge:

  1. Select the edge
  2. Open the edge menu
  3. Select the bevel tool
  4. Click and drag on the edge
  5. Fit the new edges into place
That was 5 clicks to perform one function.  Pretty horrible workflow in my book.  Here's a possible solution:

  1. Hit a hotkey (ex:  hit the B key)
  2. Click and drag on an edge (or hold Shift while dragging for the entire loop) to bevel it out, and the bevel either interpolates the shape (cubic) or follows the edge directly (linear) according to your tool settings.
That was a hotkey and one click.  A much better scenario for modeling.

So far, 3DS Max is pretty high on the click-rate scale (that's a bad thing).  I think this is what most 3d Software suffers from.  There are ways to do better, and I haven't seen many of the mainstream apps do it very well.  I've been using Silo lately (wish they would continue developing it) and I really love the modeling tools, and how simple yet powerful they are.  They really got it right when they wrote that.

Anyways, I couldn't help but hear the soundtrack to "Wicked" playing while I modeled these :)  3DS Max modeling is getting a lot more comfortable...now I really need to learn the hotkeys to speed my workflow up, but I am feeling like I'm getting the hang of it.  This was about an hour of work.  I'll be redoing the nails so that they look correct, but for now, I think things are looking pretty good.  I did a timelapse video of this process, and maybe I'll post it soon.  Stay tuned!


Thursday, January 05, 2012

Time to Learn Max

Well, I've decided that I need to learn 3DS Max.  I guess it's a good thing since most of the CG world uses it :)  Anyways, I've given it a shot, starting my character for my new project in it.  So far, it's very different than Maya, Modo, or Silo, but I'm liking a lot of the tools in it.  It's coming along quicker than I thought.  Now I just have to keep at it.  Here's a quick shot of my current progress, after a couple of hours (yes, I am LEARNING it...normally that wouldn't take me more than 30 minutes). 





Tuesday, January 03, 2012

Sea Tel Christmas Card




This was a quick animation I did for a client.  It took about a week to do, and is all done in Maya and Photoshop.  The sound was done by the great Ethan Halvorsen.  I think it turned out pretty well.

Wednesday, November 16, 2011

I guess I like old guys' faces....

A little fun in Sculptris (20 min)



The simplicity of Sculptris is awesome.  To just get an idea out there, and then take it into 3D Coat to retopo is a really slick pipeline.  Maybe I'll do a video of it soon.  For now, I think I need to branch off into something other than wrinkly, angry old men.

Wednesday, November 02, 2011

Petrie Dish

I don't know if that's how you spell it, but we are playing "round robin" with colds at my house, and it's my turn....again.  I'm going to bed.


Tuesday, November 01, 2011

A:M Tutorials Back Online!!

I've been getting a lot of emails lately about my Lulu.com video site.  Lulu discontinued the ability to sell digital downloads, so I have to find a new automated method.  But for now, you can go to my website and purchase them directly from there.  This is not an ideal method, but it's through PayPal, and you don't have to have a Lulu account to purchase them.  So if you are looking for my tutorials, head on over...they are available again.

Once I get payment confirmation, I'll send you an email with the links to download the videos from my server.  I'll get you the email within 24 hours, most of the time it will be a matter of minutes.  All you need to do is Right-Click and Save As, and it will download the file for you.  If you have any questions, don't hesitate to respond here, or email me. 

Thanks!

Barry

Tuesday, October 25, 2011

Bee-Hive Update and Bee-Hive Lite now available!

Our awesome game - "Bee-Hive" has been updated to v 1.1!  Included are new tutorials, new sound effects, new music, and some new graphics.  It's available for Android, iOS, and WebOS!  There's also a new Bee-Hive Lite (Free) version (on Android, soon on iOS) for you to try before you buy!  Go give it a shot and tell me what you think!


Monday, October 17, 2011

New Personal Project

Well, it's time to push myself...again.  Time to learn to do things that I can definitely improve on, so I'm starting a new personal project.  This project is going to be a 30 second short, fully written, designed, modeled, textured, rigged, animated, and rendered by yours truly.  I've already started on the first parts, where I've written the script and designed the first character (there's only two).  One of my pet projects wherever I am is to try to optimize the pipeline so that it is as fast as possible, while allowing me more time to focus on the ART of the project rather than the technical aspects of the project.  While I like the technical stuff, the further I get in my career, the more I realize that I am constantly going back to my first love - the art.  I am trying to have a timeline for this project, and hope that I can stick to it with how insanely crazy my life is.  Thankfully, this project has the full backing (and pushing forward) of my wife.  So we will see how the next 6 months goes.  I plan to post all of the progress on another blog, where you can follow along with this crazy journey.  Here is a sample of one of the designs.  Hope you like it (the face is still in design review for me :) )


Saturday, October 08, 2011

Some people are just fun to draw :)

New iPad Drawing

I'm starting to get used to drawing on the iPad. However, I still feel that the stylus tip is way too fat for my liking. But maybe that's a good thing. It keeps me from noodling a drawing to death like I usually do.

Thursday, September 29, 2011

Retopologizing in 3D Coat = AWESOME.

Been SUPER busy lately, but I decided to take my Arnold Sculpt into 3D coat and retopo it.  Man, 3D Coat blows away other software when it comes to retopologizing.  So easy, so intuitive, so powerful.  That's how software should be.  It took me about 30 minutes to get this far... and that's with a learning curve!  This is totally IP, but so far, there's only 4 tris.  Can you find them?


Friday, September 16, 2011

Thursday, September 15, 2011

Such a Decieving Thumbnail...or is it my brain?

It's funny how you can see the thumbnail of an image, imagine the full image to look one way, or see something in it, and then look at the full image, only to realize that you were completely wrong.  I just did this.  I was strolling through Blizzard's website, and saw an image thumbnail and saw this:


In the quick glance, my brain saw this:



But in reality, it was this:


I wish my brain worked like that all the time :)

Friday, September 09, 2011

40 Minute Mudbox Sketch

At work, we had a little challenge, just to get the creativity flowing. We had 40 minutes to sculpt Arnold Schwarzenegger. Here's my attempt.  I think I was headed on the right track.  I wanted it a bit more stylized, but it came out a little more realistic than I wanted. Oh well, it's a long way from done, but it was really fun to do.

 

Thursday, September 08, 2011

Where the heck have I been?

Wow, it's been a while since I last posted.  And what about that "daily drawing" you may ask?  Yeah, what about that.  Ha ha. Funny how life seems to accelerate into a giant blur.

Most of that time has been spent working on other projects - one of which has finally been finished (at least for now): a new game for iOS, Android, and WebOS called Bee-Hive!  It's a combination of a puzzle with traffic control, and it's a blast to play!  Head on over to the App Store, the Android Market, or to the WebOS store and pick it up now!  Make sure to rate it and also leave a review for us!  You can also follow Bee-Hive on our Facebook Page.  Leave comments there, look for hints, and like us!

iOS
Android
WebOS (link coming soon!)

 
 



Wednesday, June 29, 2011

Daily Sketch - June 29, 2011

10 min. Not too happy with this one.




Daily Sketch - June 28, 2011

I know, I'm posting this a day late, but I got sidetracked...I'm starting to get into sketching again - loosening up those drawing skills. I'm currently using GIMP to do these - it's what I have available at work in the morning when I am doing these. It's decent, but not ideal. Here's the first post:



Tuesday, June 21, 2011

SCULPTRIS Alpha 6!!

So I started playing around with Sculptris Alpha 6...not sure what they did to make it better. There are some good things and some things that are not yet that good. But overall, I love not having to worry about topology. This was created from the default sphere in about 15 minutes:


I know, I know. I need to answer my post about "Why 3D Software stinks". I'll get to it, I swear. As soon as life lets me ;) For now, here's a new piece of art.

Friday, April 29, 2011

Why 3D Software Stinks - Part 1



I've been in this industry a long time. Not as long as some, but I've been using 3D software since 1998. While the technology has improved by leaps and bounds, one thing has remained the same, and perhaps regressed - the usability of the software that employs that technology.

Now, I know I'm going to get all kinds of people yelling and screaming at me "WHAT?? ZBrush is SOOO intuitive! Maya is so fast!! 3D Studio Max is the fastest modeler out there!", and a myriad of other "you're so stupid - you just don't get it" statements. I have one question for those people: How many consecutive hours of use did it take for you become "confortable" in a 3D package? By "comfortable", I don't mean that you could create a primitive, move a few verts, and tumble the view. I mean that you could actually produce work in that package, and not feel like you were blindfolded with one arm tied behind your back and hung upside down. That's what I thought.

Since I started using 3d software, I have used: Maya, Blender, Wings, Lightwave, 3DS Max, Animation:Master, XSI|Softimage, Daz3D, Silo, Mudbox, ZBrush, Sculptris, Nendo, Mirai, Messiah, Modo, Cinema 4D, Bodypaint, Marmoset, Unity3D, Strata 3D, proprietary toolsets, and a bunch of others that I can remember looking at or using and shuddering, but not remember their names. Some were better than others, but the majority, no matter how they marketed themselves, were just mind-boggling hard to use when it came down to it.

What makes software difficult? (In no particular order):
First, uniformity.
Second, vocabulary.
Third, GUI.
Fourth, tool implementation.
Fifth, complexity.

With computers growing ever faster and more powerful, it's time we take a look at why computer graphics has become so wildly popular, and yet so unfriendly. In the next few weeks, I'll be going through each point in detail. Please feel free to comment and to share your thoughts about this. Stay tuned...

Wednesday, October 20, 2010

New Blender Leg Rigging Tutorials


Hey everyone. Man, it's been too long. Life just seems to get too busy. Anyways, my good friend Tony Jones from Avalanche Software has been making additions to Blender's rigging tools, and so I decided to show off some of them by doing a set of tutorials. The tutorials cover the following:

  1. Adding the Rig Bones and the Control Armature
  2. Adding the Constraints
  3. Adding the Drivers and Custom Properties for the control object
Tony's done a great job with it and you can check out his site here where you can get all the information on his new build and you can even download it to play with it.

I'd love to hear what you guys think about the tutorials!

Be back soon!

I've now got them all up on Vimeo too:




Thursday, October 14, 2010

barryzundel.com goes live!

Yes, I finally came into the digital age by having my own website. It's a work in progress until I can actually get the time to make the site I REALLY want to make, but it'll work for now. So hopefully everyone can go check it out. Most of the content is what is on my blog, but in a much more organized manner.

Like I said before, I have been taking pictures for a long time, much to the chagrin of my wife and to the detriment of the multiple hard drives that I have used up. But I decided to do it a little more seriously, investing in new equipment and starting to do individual and family photography. All the information is available at my site.

I would definitely welcome any suggestions, since it's still a work in progress. Thanks!