And now on to the the feet! After a brief respite from the 1am nights, I got the hands modeled and attached to the body. Max is proving to be pretty good for modeling, if I could just find a tool to "tweak" the verts. That, and I find that the brushes aren't very good at getting what I want. Normally at this point, I would export it to Modo or Silo for refining, but I'm going to stick it out. Hopefully soon I'll be starting the head. About 6 hours in total at this point.
4 comments:
looking sweet!
to get the maya equivalent of vertex tweaking in max is pretty simple.
1-go to the transform tool and set the Reference Coordinate System to Screen
2-highlight the X and Y axis
3-press X on the keyboard to hide the gizmo. Thats it!
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