PROFESSIONAL EXPERIENCE
Character TD : Rigging - Pixar Animation Studios - April 2010-Present
Responsibilities include: Modeling props and characters, body and facial rigging for characters in upcoming movies “Brave,” and 2013 unnanounced.
Character/Graphic Artist, Recreational Software - January 2011-Present
• Responsibilities included - modeling, rigging, animating and rendering of in-game character along with level graphics and UI graphics for the newly released WebOS, iOS, and Android game “Bee Hive”
Senior Character Artist, Disney Interactive Studios/Avalanche Software — May 2001-March 2010
• Character Pipeline Specialist/Trainer - Responsibilities include: Lead development of new pipeline processes and proprietary software and tools for the character pipeline, and training of the department on new software, tools and processes; Support for current character pipeline involving modeling, skinning, rigging and articulating. Worked with artists and tools programmers to develop high efficiency toolset tailored to the artists' needs.
• Character Lead - Meet the Robinsons (Game) - Responsibilities included: Organizing Process for character creation, Modeling, Rigging, UV Mapping, and Texture Painting of characters, and supervising the Character Team. Delivering assets on time to highest quality.
• Character Lead - Chicken Little (Game) - Responsibilities included: Organizing Process for character creation, Modeling, Rigging, UV Mapping, and Texture Painting of characters, and supervising the Character Team. Also was in charge of all lighting and final rendering of game cinematics.
• Character Artist/Animator - Rugrats: Royal Ransom, Tak & The Power of Juju, Tak 2:The Staff of Dreams, Tak3: The Great Juju Challenge - Responsibilities included: Modeling, Rigging, UV Mapping, Texture Painting of characters, and some in-game animation.
Instructor: Character Process & Animation, Brigham Young University - Winter 2005, Fall 2006 - Dec 2009
• Responsibilities included: Teaching students the process of character creation - concept design, modeling, texturing, surfacing, rigging, animation, and rendering using Maya.
Freelance Character Artist, Spiritonin Media Inc., - May 2008-October 2009
• Modeled and rigged all characters for online game entitled “Death Vegas” using Animation:Master and Modo
EEDUCATION
Brigham Young University; Provo, Utah — B.A. Industrial Design (emphasis Computer Animation), 2002
SOFTWARE PROFICIENCY
High Proficiency
- Maya (Modeling/Rigging/UV Mapping/Animation)
- Modo (Modeling/UV Mapping/Rendering/Animation)
- Proprietary (Modeling/Rigging/UV Mapping/Animation)
- Animation:Master (Modeling/Rigging/UV Mapping/Animation)
- Photoshop/Painter
Medium Proficiency
- Softimage, ZBrush, Mudbox, Blender
- Vegas Video, After Effects
- Willing to learn any software package and develop new software tools
Comfortable in Windows, Mac, Linux