ZBrush 4.2 is getting a lot of attention with the new
Dynamesh, and I think it is absolutely awesome for an artistic workflow. However, when I saw that Blender implemented the same thing, I wanted to see how it worked. I was pleasantly surprised :) The tools for sculpting have come a LONG way since they were first adopted, and so I gave it a shot...and I had to use my mouse! (Linux dropped my wacom support, and I didn't want to restart.) Here's how it turned out starting from a sphere, rendered in Cycles, after about 15 minutes:
It's not anatomically perfect, but I'll try it again with a tablet next time. It's still not ZBrush, but for a FREE tool, it's really a great weapon to have in my arsenal.
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